![]() Losing used to be fun in Uplink and part of the learning process, even late in the game, getting back in business after being arrested took about an hour if you knew what you were doing and avoided those time consuming jobs, Onlink instead involved so much money grinding thanks to the addition of forever updating security systems (you could spend all your savings to buy the latest version of a Proxy or Firewall Disable only to have it rendered useless five minutes later when the companies upgraded their security) and so many additional steps and softwares were required even for the most basic of systems and missions that a game over could easily require you five hours to catch up where you were at before you lost. I did not get that vibe from playing Onlink, it was mostly more of the same, except harder and involving more money grinding in order to purchase updated versions of the same softwares to overcome the same security systems. Uplink had this investigation and puzzle solving aspect going for it, figuring out how the game works, how to get into systems, how to complete missions, how to delete your tracks, uncovering conspiracies, finding secrets, etc. I followed Onlink back in the days, they had nice ideas but they somewhat lost themselves along the way. Nevermind!ĮDIT 2: Been reading around their forum, looks like Onlink 0.3.0 is sort-of on hiatus, and they are developing a new game called Kite. JTD121: OnLink still seems to be around, if not actively developed at the moment.ĮDIT: Okay, I actually clicked around there, and it looks like it still links back to the old site. You may need to do a new scan after accessing certain nodes. In my experience, there should be a system somewhere that allows you to access the system "properly", i.e. We can't look at it without either your save file or screenshots. Has anyone completed this LAN in another way? You probably should have created a new thread for this, but whatever.Īll LANs are randomly generated, so there's no way for us to know exactly how to tackle the one you have - your world is different from everyone else. It's Knight Inc.'s, and has 3 locks meant to keep you out of the Mainframe, nothing more than dead ends (they're listed as "Guarded By" when you select the Main Server).Īfter digging through many search results, it seems that "LAN Force, Disconnect (before admin catches you)" trick is the only way to do this particular LAN.Īm I missing anything else? No other LAN has ever done this in my games (though I haven't completed many LAN jobs, either). Haven't looked into the map problem any further as of yet.Įdit 3: It appears not all the gateways on Modlink have the problem with the text files I haven't actually bought the gateway, but it does show up for purchase now, so I'm assuming it should work out okay. Just delete that line and the blank one underneath it, so the first line of the text file should be the name of the Gateway, in this case: The IceQueen P1200-160. which did not exist in the AWOL gateways that worked out of the box. Name, Cost, MaxCPU, MaxMem, MaxUpg, MaxSec, Bandwi, Width, Height, Description Second, the text file in data/gateways required editing. Those are the folders that should be in main Uplink directory, the Ice_Queen folder should not exist. If you follow the install instructions the site provides, it will end up in a folder in the main Uplink directory called Ice_Queen, with "data" and "graphics" folders inside. ![]() I'll use the Ice Queen gateway as an example. The instructions say to just unzip to the main directory, but it takes more work than that. I tried downloading a couple from Modlink and they didn't work. I've only tried one, the green one, and it's not showing up.\Įdit 2: The gateways I installed were from another site ( AWOL ), I just unzipped to the main directory and they worked fine. Edit: looks like I was wrong, the gateway mods are working.
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