![]() Fancy Menu when starting the game and dyingġ0. Making prefabs for the player, first enemy, and bulletsĬhapter 6: Improving the Game - Sphere Shooter Chapter Goal: We will learn how to make the game more interesting by creating simple but elegant canvas elements, introduce concepts such as health and score, make two more types of enemies, introduce pickups, add more sound effects to the game along with particle systems, implement mobile controls and exporting a build ready to be played.ġ. Creating game terrain and adjusting lightingģ. Scripts will also need to be written to handle player movement, shooting, enemy instantiation and behavior.Ģ. The reader will learn how to create the game environment, first enemy, player tank and bullets. A small overview of the need to use materials is also provided.Ĭhapter Goal: The Canvas component is introduced and the reader will learn about making a game more interactive using touch input.Ĭhapter 5: Building our first Android Game - Sphere Shooter Chapter Goal: After creating a new project, we learn about switching to a more lightweight rendering pipeline. Downloading Unity and required add-onsĬhapter 3: GameObjects, Prefabs, Materials, and Components Chapter Goal: We learn more about GameObjects, the benefits of making prefabs, and the use of several components. The purpose of the Scene, Game, Hierarchy, Inspector, Project and Asset Store windows are also discussed.Ģ. It shows how to navigate around, create basic objects and using transform tools to move, scale and rotate. It will make further topics about game dev scripting more accessible to those with no past programming experience.Ĭhapter 2: Introduction to Unity Chapter Goal: This chapter provides an introduction to the Unity game engine and IDE. Basic knowledge of programming would be beneficial for the reader but is not required.Ĭhapter Goal: This chapter is intended to make the reader feel comfortable with basic programming concepts and operations. Write an Android game with optimizationsĪbsolute beginners learning to program games for the Android platform using Unit圓D.Make the most of popular components and features of Unity.Navigate around the Unity interface and use its basic tools.Explore basic Unity and C# programming concepts and scripting for Android games.The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms.Īt the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. ![]() You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity?s windows. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. ![]() This book will help you understand basic concepts of game development in Unity. Master the art of programming games for Android using the Unit圓D game engine.
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